tb superSmear 1.0
Another variation of the thresholdStretch effect. X and Y positions of 2 points determines which pixels are stretched/smeared.
View Articletb XYPixellate 1.0
Pixellation effect, with seperate controls for X and Y size of pixel blocks.
View Articletb metaImage 1.1 (Tiger)
Pixellation-type effect. Recreates the image from tiny copies of itself. Now updated with extra controls and a better scaling behaviour. For MacOS X 10.4 (Tiger) systems.
View Articletb metaImage 1.2 (Leopard)
MacOS X 10.5 (Leopard) version of metaImage. See notes for Tiger version below.
View Articletb chromaZoom 1.0 (Tiger Version)
Independent zoom for Red, Green and Blue channels, and master zoom control. Inspired by Vade's chromatic aberration fragment shader.
View Articletb blurPixellate 1.0
Minor variation on XYPixellate. Pixellation effect with separate controls for vertical and horizontal pixellation, and additional vertical and horizontal blurring effect. Designed and tested in OS X...
View Articletb Desaxismundi Maths Surfaces 1.0.3
55 3D Mathematical surfaces in one qcClip. UPDATED: Now with additive blend mode option (works best with darker colours).
View Articletb sphericalHarmonics 1.0
Creates 3D mesh from Spherical Harmonics formula. Simple lighting.
View ArticleTracer (all hues)
Modified version of Tracer QC found in OS X. The Hue parameter can now be set to values between 0 and 360. Other values remain unchanged: wet/dry; pace.
View ArticleSpringy Plugin
A qcPlugin (place in VDMX/Plugins folder), which accepts a datasource as input, as well as spring stiffness and damping, and returns a smoothed datasource simulating a damped spring between the current...
View Articletb_sphericalHarmonics 1.02
Updated version of tb_sphericalHarmonics 1.0.See post herehttp://machinesdontcare.wordpress.com/2008/04/02/tb_sphericalharmonics-1...for more info.Leopard-onlyUPDATED: Should now work on ATI and NVIDIA...
View Articletb_superShape2D GLSL 1.0
QC/GLSL implementation of Johan Geilis' 2D Supershape equation.Converted from code on Paul Bourke's websitehttp://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape/Creates all kinds of 2D...
View Articletb gradDistort 1.0.2
Throwaway 2D distortion/mirror effect. Might respond nicely to audio levels. Seehttp://machinesdontcare.wordpress.com/2008/05/09/a-throwaway-distortion-... for more info.
View Articletb slideTile 1.0.1
Divides input image up into tiles, and moves them around, either randomly, or based on the brightness of the pixel at the centre of each tile. Creates a wide range of glitchy effects, from...
View Articletb xyMixPixellate
Another in a seemingly endless series of minor variations on the pixellation/glitch theme. In this version, the image is divided into tiles of variable size. Each tile can be 'zoomed' until it becomes...
View ArticleTargeting crosshairs
A crosshairs appears over the video, and searches the screen. Pressing the button 'locks' the crosshairs in place. Works great with a live camera input from the crowd. Offers both mouse control and...
View ArticleHID to MIDI control example
this is not so much a QC-ciip but an example to coding illiterates (of which i'm a proud member) of just how easy it is to start using joysticks, PS2-pads, steering wheels, whatever in VDMX. I have...
View ArticleTunnel
Takes the clip or image playing in the layer and makes a neverending tunnel out of it. Also has an optional text input. Tested on VDMX 0.7.1.6, and Leopard only. Now also with functioning text...
View Article3D Text
This is a qcTextSource (place in qcTextSources folder) that applies the old After Effects trick of using lotsa copies of a layer on the z-axis to make it appear 3D.
View Articletb Tunnel
Tunnel effect, taking a different approach to goto10's version, below.Lots of controls.
View Articlemsa Quad Mask
Allows you to create a four point (doesn't have to be rectangular) mask. See http://www.memo.tv/projection_mapping_quad_warping_with_quartz_composer_... for demo and more info.
View Articlemsa Quad Warp
Allow 4 corner pinning / quad warping to allow projection mapping onto surfaces. See http://www.memo.tv/projection_mapping_quad_warping_with_quartz_composer_... for more info and demo
View Article3D Ribbon
A neverending ribbon twists its way through 3D space. Based on the VertexNoise.qtz patch from the GLSL examples in the Dev Tools Mad props go to Mr Monkeypresso for the idea. And of course to Philip...
View ArticleRGB Channel Offset
A simple Core Image kernel based effect, that allows for offsetting the R, G and B channels of an image on the x and y axis. Probably quite similar to Memo's version from way back in the day, but I...
View ArticleColour Grid
A grid of 2D cubes that all take their colour from the centre cube.http://robmac.net
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